📖
MOOW WhitePaper
  • 👋Welcome
  • 🚀Getting Started
  • 🫀Move-To-Earn
    • Move-To-Earn Game Modes
      • Solo mode
      • [exploring] PvP mode
    • NFT Pulse Trackers
      • Pulse Tracker Leveling
      • Pulse Tracker Battery
      • Tracker Modifications (Mods)
    • Pulse Tracker Minting
    • Energy System
    • Inventory
    • Leaderboard
  • 🎮Bullrunner Game
    • Bullrunner Game Introduction
    • Bullrunner Solo Mode
    • Bullrunner Leaderboard
    • Bullrunner PvP Modes
  • 🐮MOO PFP Series
    • MOO PFP Introduction
  • 🪙Tokenomics
    • MOOW Tokens Description
    • TIC and TAC utility
      • 1. Art Collecting Utility
      • 2. MOOW Gaming Utility
      • 3. Rewards by Partners Utility
      • 4. Science-Fi Utility
      • [exploring] Social-Fi Network
  • ⚙️Infrastructure
    • Heart Rate Connection
      • iPhone
        • 🟢Apple Watch + iPhone
        • 🟢Mi Band + iPhone
        • 🟢Garmin + iPhone
        • 🟢WHOOP + iPhone
        • 🟢Oura Ring + iPhone
        • 🟢Fitbit + iPhone
        • 🟢Polar + iPhone
        • 🟢TicWatch + iPhone
        • 🟡Huawei + iPhone
        • 🔴Google Pixel Watch + iPhone
        • 🔴Galaxy Watch WearOS + iPhone
        • 🔴Galaxy Watch TizenOS + iPhone
      • Android
        • 🟢TicWatch + Android
        • 🟢Polar + Android
        • 🟢Oura Ring + Android
        • 🟢Mi Band + Android
        • 🟡Huawei + Android
        • 🟡Garmin + Android
        • 🟡Galaxy Watch TizenOS + Android
        • 🟡Galaxy Watch WearOS + Android
        • 🟡Google Pixel Watch + Android
        • 🟡Fitbit + Android
        • 🟡WHOOP + Android
        • 🔴Apple Watch + Android
    • Anti-cheating
    • Marketplace
    • In-Game Wallet
    • TAC Farming (Staking)
    • Referral Event
    • [exploring] Tokens Swap
  • 💰Business and Legal
    • Fees & Taxes | MOOW Revenue
    • Privacy Policy
    • Terms of Service
  • ✏️Change Log
    • Whitepaper Change Log
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  1. Move-To-Earn

Energy System

Energy System Description

All the game modes consume energy, the supply of which is limited

All the Trackers have their own independent energy. There are no more energy stairs.

Each Tracker of any rarity has 2.4 energy points!

These 2.4 energy points allow you to claim 12 minutes of daily activity to earn $TIC or $TAC.

Example 1: You have 60 minutes of eligible activity time and 7 Pulse Trackers - you will be able to spend 12 energy and claim $TIC or $TAC for all the 60 minutes of eligible activity time, and 4,8 energy left

Example 2: You have 60 minutes of eligible activity time and 3 Pulse Trackers - you will be able to spend 7,2 energy and claim $TIC or $TAC for the 36 minutes of eligible activity time.

There will be many reasons to keep Pulse Trackers that you can't use because of a lack of eligible time. We will announce them later, it will be cool for sure.

Immediately after receiving the first Pulse Tracker, energy begins to accumulate.

Energy restores every 6 hours by 25% at the same time for all the existing Trackers:

+25% at 06:00 UTC

+25% at 12:00 UTC

+25% at 18:00 UTC

+25% at 00:00 UTC

If the player has the maximum amount of energy, then at the time of accrual, the energy will be lost.

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Last updated 1 year ago

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