Pulse Tracker Minting
Description of the key mechanics of creating new Pulse Trackers - Minting
Mint - the process of breeding two Pulse Trackers, as a result of which a PulseBox will be created, when opened, a new Pulse Tracker drops out.
Pulse Tracker Requirements for Mint
Level 20
No cooldowns
Available Minting Capacity
Starting Minting Costs
Mint is paid by $TIC and $TAC Token plus Heart Beats.
The cost of a Mint depends on Pulse Tracker rarities that you are breeding:
For example, you breed Basic and Hype trackers. The minting price will be the sum of TIC, TAC and Heart Beats of Basic and Hype:
TIC cost: 23 852 + 46 720 = 70 572
TAC cost: 1 000 + 2 000 = 3 000
HB cost: 30 000 + 50 000 = 80 000
Progressive Minting Cost (PMC)
As in the real economy prices in MOOW are increasing too. There is a special algorithm that updates the minting prices in TIC, TAC and Heart Beats every day at 00:00 UTC - Progressive Minting Cost.
Current Minting Price - the prices that are actually available to mint a new Tracker in TIC, TAC and Heart Beats.
Coefficient - a number that determines price growth. A table below shows all the coefficients by currency and Trackers rarity.
Total Number of Mints Today - the amount of minted Pulse Boxes in the last 24 hours.
PMC is calculated separately for each tracker rarity and each currency!
Basic Mints do not affect Hype's price, as Hype Mints do not affect Basic's minting costs!
For example, the current price of the Basic Tracker mint is 10 000 TIC, and 100 Basic Pulse Boxes have been made in the last 24 hours:
The same formula applies to the Basic's TAC and Heart Beats costs too. The only difference is coefficients.
As a result, PMC algorithm calculates 15 separate minting prices a day for each rarity and each currency.
There are situations when the prices in TIC and TAC will not grow according to the PMC formula. The algorithm compares the upcoming mint price with the current price of the same Tracker rarity on the In-Game Marketplace.
Example:
This means that PMC will not update mint prices if the current floor price on the In-Game Marketplace is lower than the upcoming mint price in USDT equivalents.
Different Tracker rarities are compared separately.
MOOW does not disclose the timing of market price snapshots.
Heart Beat costs always grow according to the PMC formula. Market prices do not affect it!
TIC-TAC Balancer
The next huge Game-Fi innovation by MOOW is TIC-TAC Balancer.
It is important to strike a balance between TIC and TAC in costs. There is a special algorithm that balances it once a week at 10:00 UTC on Sunday.
The idea behind the TIC-TAC Balancer is to maintain 50%-50% of the TIC and TAC balance in USDT equivalent at Mint Prices.
Example:
Minting Capacity
Each Pulse Tracker has its own Minting Capacity. This means that each Tracker can be used to create Pulse Boxes a limited number of times.
This amount depends on the Tracker Rarity:
Tracker Rarity | Number of Mints allowed |
---|---|
Basic | 2 |
Hype | 3 |
Rare | 4 |
Epic | 5 |
Legend | 6 |
Pulse Box
As a result, Mint spawns a new Pulse Box, which drops a level 20 Pulse Tracker. Pulse Box can be immediately opened, put into inventory, or sold.
Pulse Boxes have rarity levels.
The rarity of a Pulse Box affects the chances of getting Pulse Trackers of various rarities:
Pulse Box Rarity | Basic Tracker Drop chance | Hype Tracker Drop chance | Rare Tracker Drop chance | Epic Tracker Drop chance | Legend Tracker Drop chance |
Basic | 97% | 3% | 0% | 0% | 0% |
Hype | 25% | 73% | 2% | 0% | 0% |
Rare | 0% | 27% | 71% | 2% | 0% |
Epic | 0% | 0% | 30% | 68% | 2% |
Legend | 0% | 0% | 0% | 35% | 65% |
The rarity of the crossed Pulse Trackers affects the rarity of Pulse Boxes obtained from a mint:
Parent Tracker #1 | Parent Tracker #2 | Basic Pulse Box Drop Chance | Hype Pulse Box Drop Chance | Rare Pulse Box Drop Chance | Epic Pulse Box Drop Chance | Legend Pulse Box Drop Chance |
Basic | Basic | 100% | 0% | 0% | 0% | 0% |
Basic | Hype | 50% | 49% | 1% | 0% | 0% |
Basic | Rare | 50% | 0% | 49% | 1% | 0% |
Basic | Epic | 50% | 0% | 0% | 49% | 1% |
Basic | Legend | 50% | 0% | 0% | 0% | 50% |
Hype | Hype | 0% | 98% | 2% | 0% | 0% |
Hype | Rare | 0% | 49% | 50% | 1% | 0% |
Hype | Epic | 0% | 49% | 1% | 49% | 1% |
Hype | Legend | 0% | 49% | 1% | 0% | 50% |
Rare | Rare | 0% | 0% | 98% | 2% | 0% |
Rare | Epic | 0% | 0% | 49% | 50% | 1% |
Rare | Legend | 0% | 0% | 49% | 1% | 50% |
Epic | Epic | 0% | 0% | 0% | 98% | 2% |
Epic | Legend | 0% | 0% | 0% | 49% | 51% |
Legend | Legend | 0% | 0% | 0% | 0% | 100% |
Tracker Type
The type of minted Pulse Tracker depends on the types of Parent Trackers:
Parent Tracker #1 | Parent Tracker #2 | Activity Drop Chance | Meditation Drop Chance | Sleeping Drop Chance | Cheating Drop Chance |
Activity | Activity | 97% | 1% | 1% | 1% |
Activity | Meditation | 70% | 28% | 1% | 1% |
Activity | Cheating | 93% | 1% | 1% | 5% |
Activity | Sleeping | 70% | 1% | 28% | 1% |
Sleeping | Sleeping | 34% | 1% | 64% | 1% |
Sleeping | Meditation | 29% | 35% | 35% | 1% |
Sleeping | Cheating | 30% | 30% | 35% | 5% |
Meditation | Meditation | 33% | 65% | 1% | 1% |
Meditation | Cheating | 24% | 70% | 1% | 5% |
Cheating | Cheating | 25% | 25% | 25% | 25% |
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